88 research outputs found

    Making things happen : a model of proactive motivation

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    Being proactive is about making things happen, anticipating and preventing problems, and seizing opportunities. It involves self-initiated efforts to bring about change in the work environment and/or oneself to achieve a different future. The authors develop existing perspectives on this topic by identifying proactivity as a goal-driven process involving both the setting of a proactive goal (proactive goal generation) and striving to achieve that proactive goal (proactive goal striving). The authors identify a range of proactive goals that individuals can pursue in organizations. These vary on two dimensions: the future they aim to bring about (achieving a better personal fit within one’s work environment, improving the organization’s internal functioning, or enhancing the organization’s strategic fit with its environment) and whether the self or situation is being changed. The authors then identify “can do,” “reason to,” and “energized to” motivational states that prompt proactive goal generation and sustain goal striving. Can do motivation arises from perceptions of self-efficacy, control, and (low) cost. Reason to motivation relates to why someone is proactive, including reasons flowing from intrinsic, integrated, and identified motivation. Energized to motivation refers to activated positive affective states that prompt proactive goal processes. The authors suggest more distal antecedents, including individual differences (e.g., personality, values, knowledge and ability) as well as contextual variations in leadership, work design, and interpersonal climate, that influence the proactive motivational states and thereby boost or inhibit proactive goal processes. Finally, the authors summarize priorities for future researc

    Managing Learner’s Affective States in Intelligent Tutoring Systems

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    Abstract. Recent works in Computer Science, Neurosciences, Education, and Psychology have shown that emotions play an important role in learning. Learner’s cognitive ability depends on his emotions. We will point out the role of emotions in learning, distinguishing the different types and models of emotions which have been considered until now. We will address an important issue con-cerning the different means to detect emotions and introduce recent approaches to measure brain activity using Electroencephalograms (EEG). Knowing the influ-ence of emotional events on learning it becomes important to induce specific emo-tions so that the learner can be in a more adequate state for better learning or memorization. To this end, we will introduce the main components of an emotion-ally intelligent tutoring system able to recognize, interpret and influence learner’s emotions. We will talk about specific virtual agents that can influence learner’s emotions to motivate and encourage him and involve a more cooperative work, particularly in narrative learning environments. Pushing further this paradigm, we will present the advantages and perspectives of subliminal learning which inter

    Customer emotions in service failure and recovery encounters

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    Emotions play a significant role in the workplace, and considerable attention has been given to the study of employee emotions. Customers also play a central function in organizations, but much less is known about customer emotions. This chapter reviews the growing literature on customer emotions in employee–customer interfaces with a focus on service failure and recovery encounters, where emotions are heightened. It highlights emerging themes and key findings, addresses the measurement, modeling, and management of customer emotions, and identifies future research streams. Attention is given to emotional contagion, relationships between affective and cognitive processes, customer anger, customer rage, and individual differences

    From Terror to Joy

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    Emotion & design

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    Detecting emotions in conversations between driver and in-car information systems

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    Speech interaction with in-car controls is becoming more commonplace as the interaction is considered to be less distracting to the driver. Cars of today are equipped with speech recognition system to dial phone numbers and to control the cockpit environment. Furthermore satellite navigation systems provide the driver with verbal directions to their destination. The paper extends the speech interaction between driver and car to consider automatic recognition of the emotional state of the driver and appropriate responses by the car to improve the driver mood. The emotion of the driver has been found to influence driving performance and by actively responding to the emotional of the driver the car could improve their driving
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